Miles Sound System Torrent

  1. Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output.
  2. PS3 Miles sound system or equivalent? Discussion in 'Game Mods' started by PhoenixARC, Jun 26, 2019. PhoenixARC Member. Joined: Jan 25, 2019 Messages: 125.
  3. The mss32.dll file is the Miles Sound System dynamic link library. It enables sound files to be loaded efficient into multimedia applications that require music and sound effects. For instance is the package containing the mss32.dll necessary for 'WinAmp' and other audio players in.

Miles is Performant: Miles 10 blends a cache-friendly mixing architecture with processor efficient algorithms to get the most out of every platform. And when using the Bink Audio format (with RAD's own extremely optimized FFT kernels), you can use compressed audio with a ridiculously tiny CPU bump. Take a look at the CPU numbers for more details!

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(Redirected from Miles Design)
Miles Sound System
Original author(s)John Miles
Developer(s)RAD Game Tools
Initial release1991; 29 years ago
Stable release
Operating systemDOS, Windows, Linux, Classic Mac OS, macOS, Xbox, Xbox 360, Xbox One, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita, Wii, Wii U, Nintendo Switch, Nintendo 3DS, Android, iOS, Windows Phone[1]
TypeApplication programming interface (API)
Websiteradgametools.com/miles.htm

Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a soundsoftware system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output. It was originally a middlewaredriver library for soundcards to use in DOSapplications when no viable alternative was available. RAD Game Tools acquired the technology from Miles Design in 1995.

The 1992 AIL version 2 for DOS has been released by John Miles as open-source (public domain with out restrictions) in 2000.[2][3] The package can be found on his personal site (KE5FX.com) and contains source code for both real-mode and protected-mode programs.

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Reception[edit]

The Miles Sound System was used in its history by over 7,000 video games across 18 platforms.[4]Computer Gaming World stated in 1994 that 'Many of the game publishers have decided to support only those sound cards which are supported by the Miles drivers', especially the Sound Blaster.[5]

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References[edit]

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  1. ^ ab'Miles Sound System Development History'. Radgametools.com. Retrieved December 18, 2019.
  2. ^AIL Version 2, the complete Open Source release of the Miles Sound System Version 2 for DOS on ke5fx.com
  3. ^AIL2.ZIP read.me
  4. ^miles on radgametools.com
  5. ^'Sound Philosophy'. Letters from Paradise. Computer Gaming World. January 1994. pp. 120, 122.

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External links[edit]

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  • Miles Sound System at RAD Game Tools
  • KE5FX by John Miles


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