Tarkov The Lab Map

Your escapades in the city of Tarkov have likely been plagued by swarms of Scavs shouting at you while pumping you full of lead.

Nov 09, 2015 I was so damn lost. That place is a nightmare as a Tarkov beginner. I typed in 'Tarkov Lab Map' and found your post. Threw it up on second monitor, was checking the numbered hallways on the bottom floor and I eventually made it out using Exfil05. Escape from Tarkov's The Lab map has many keys and is also harder to find. This time, we brought you the key location and useful description of the Escape from Tarkov The Lab map shared by 'Eznpc.com'. I hope to help you. Escape from Tarkov The Lab Maps Keycard Graphic Description TerraGroup Labs access keycardLab. Lab's Reception Area. Lab's Reception Area place at the Lab's 1st level, adjacent to the major.

After a while, you’ve probably gotten used to getting into fights with them, and used to how poor the loot they drop is. If you’re tired of just grabbing loot from boxes and running to locations with good loot drops, then maybe you should try hunting down some raiders instead.

Raiders are heavily geared and more tactical than your everyday scav. If you manage to take a few down, you’ll end up with a decent amount of good equipment. They’ll fight better and tend to stay in groups, so make sure that the area is clear before jumping for loot.

Finding Raiders

With the exception of the Pre-Wipe events that happen occasionally, Raiders will spawn on the maps Lab and Reserve.

Lab

Due to the requirement of an access card in order to enter the map, Labs is a high risk high reward map to raid. Instead of scavs, all enemies will be raiders.

In two sections of the map, there are locations where you can press a button to activate an extraction. Finding and pressing the button will sound an alarm, spawn raiders, and open a gate for you to use to get to an extraction point. These gates are not always available to be opened however.

Customs

Tarkov The Lab Map

The two locations are the Parking Gate, and the Hangar Gate.

In the Parking Gate area, you’ll have to head through a door and up a flight of stairs to get to the room that contains the button to open the gate itself. Finding your way up there should be simple enough.

In the Hangar Gate area, there is a flight of stairs leading up to a catwalk, on top of which lies a small metal cabin. Inside the cabin is the button to open the gate.

As soon as you press either of these buttons, you may want to vacate the room and find a defensible position, as Raiders will be spawned and will head towards the gate. Occasionally, raiders will enter from behind the previously closed gate, so be careful of standing in front of it, and if you intend to use the gate as an extraction as well.

Reserve

Unlike the Lab, Reserve doesn’t only spawn raiders as normal enemies, but you can perform certain actions to open extraction points and spawn raiders.

Near the western side of the map, next to the building marked with a White Pawn, is a small breaker room. Flipping the switch on the inside will cause an alarm to sound, and a timer for the Bunker Hermetic Door extraction to begin.

When the switch is flipped, Raiders have a chance to spawn a number of Raiders near the extraction point itself, in the vicinity of the Train Station on the eastern side of the map. The alarm is loud enough to hear from almost every area on the map, so you’ll know if someone has flipped the switch, and to then be cautious in the Train Station area.

In the underground area beneath the Pawn, Bishop, and King buildings, is another switch in a breaker room. Flipping the switch won’t unlock the D-2 extraction point until you press a separate button, but may spawn raiders in that underground area.

Raider Tactics

Unlike normal scavs, Raiders may be more aggressive, and fight smarter. They may attempt to flank, or simply rush you when you’re unprepared. They also come equipped with generally strong ammunition, so if you’re extremely unlucky you might just get dropped without a chance to fire back.

Raiders will also be well protected, so don’t expect to take one down just by spraying 9mm down a hallway, unless you get some lucky headshots. They’ll have up to Level 4 Helmets and Level 6 body armor.

To take down a group of raiders, you might prefer to stay at a distance and pick them off one by one, or hold an angle that you know they will push through in order to bottleneck them. When you do manage to take one down, make sure that his squad is also dead, otherwise you might get an unlucky shot to the back of the head.

Raider Loot

Raiders will come equipped with larger and more modern weaponry than other scavs. Here are a few of the possible weapons they’ll have at their disposal.

  • Several AK Variants
  • SKS
  • AS VAL
  • SA-58
  • SR-25
  • M4A1
  • HK416
  • DT MDR
  • TX-15
  • MP5
  • MP7

As mentioned before, Raiders can spawn with Helmets up to armor tier 4, and body armor up to armor tier 6.

If you manage to take one down quickly or using a grenade, you might end up with some armor that has a decent durability remaining. Here are some of the pieces you can get.

  • ULACH Helmet – Level 4
  • ZSh-1-2M Helmet – Level 4 – Faceshield 3
  • TC800 Helmet – Level 4 – Visor 2
  • Slick Plate Carrier – Level 6
  • Gen4 Armor (High Mobility and Assault) – Level 5
  • FORT Redut-M/Defender-2 – Level 5
  • Trooper Armor – Level 4

If a raider doesn’t have any body armor, they may instead have an armored carrier rig. Otherwise, they might have a decently sized rig, so here are a few of the possible pieces.

  • 5.11 Tactec Plate Carrier – Level 5
  • TV-110 Plate Carrier – Level 4
  • M2 Armored Rig – Level 4
  • AVS Platecarrier – Level 4
  • Triton Chest Harness
  • MPPV
  • Commando Chest Harness

As for loose loot, they can have a few notable items from the Provisions and Ammunition loot tables, along with some IFAK medical kits and Labs Access Cards.

While Raiders may be somewhat more threatening than Scavs, they are definitely a more lucrative source for loot. If you’re going hunting for raiders, make sure you’re well equipped, or go with some friends.

READ NEXT : Escape From Tarkov PMC or SCAV?

Beginner's Guide to The Lab Map in EFT
Lab

Introduction

The Lab is a top-secret underground laboratory facility built by the Terra Group underneath the city of Tarkov. It does not exist in any official records and its existence surfaced only after the Tarkov conflict escalated and personnel evacuation had to be carried out. Documents and data salvaged by PMC operatives suggest that the lab specialized in biological, biotechnological, physical, chemical, and high-tech areas. Moreover, the state of some of the work areas, their design, and equipment seems to suggest that many of the experiments that were carried out here were forbidden by law (biological agent tests on living subjects (humans), that were most likely carried out in the test room, for example). Lore-wise The Lab is definitely one of the darkest and the most disturbing places in Tarkov as it shows the true face of the Terra Group corporation. Each Raid in the Lab lasts for 45 minutes and features from 6 to 10 players and multiple Scav Raider spawns (some of which can be triggered by players; by activating certain extraction points, pressing buttons, etc.).

This is what you should expect from an average Lab Raid:

  • Some of the best loot available in the game. Some areas inside of the Terralabs are filled to the brim with rare and valuable items; there is more than any player (or even a squad) can carry.
  • Item insurance will not work here. Any items lost by players during a Raid will not be recovered. This feature adds to the 'secret' status of the place - the trader's recovery teams are not able to locate the lab.
  • Scav Raiders spawn all around the Lab after certain events are triggered. Beware as they are formidable (and a bit bugged; they will lock on to, and shoot, you through walls and cover) enemies, but once defeated they leave high-end loot, including fully-modded weapons, high tier armors, helmets, and rare ammunition. Raiders are one of the main reasons for The Lab's popularity among players - farming them is one of the best ways to make a lot of money in EfT.
  • Player squads are very common in the Lab as going in alone is suicidal. Expect to fight well-equipped and well-organized enemies.
  • Many extraction points have to be activated before use and activating them spawns Scav Raiders. Be prepared for that or you might die at the very end of your adventure.
  • After an event is triggered inside The Lab (extraction activation, etc.) it will be announced through the lab's intercom system.

Points of Interest

There are very many interesting (and sometimes very dangerous) places to explore inside Terra Group's underground laboratory complex located in Tarkov, from abandoned parking lots, through many laboratory areas, offices, and test rooms, to highly-secured arsenal rooms; here are some of the most interesting locations (possible loot included).

Note1:Left-clicking on the map will open the full-sized version in a new window.

Note2: We plan on expanding this section of the guide and making it much more detailed in the future (some points of interest that are bulked together might be separated, others will be added, etc.).

1. Lab's Manager Office

Placed in the center of the Terra Group's Laboratory, the Laab's Manager Office overlooks a large portion of the Lab's main working areas; this means that players who go there are rather exposed as they can be clearly seen from every one of the second level's main corridors. Manager's Office gets even more dangerous if Scav Raiders have spawned, as they will lock on to the player's head and obliterate him in mere seconds if he shows himself in one of the room's windows. The Lab. key. Manager office [Lk.MO] is needed to access this area (it spawns in the Lab, inside the O13 room, on the lit-up desk).

Location - The room that hangs above the main working area (O11) accessible from the O21 (second level of the main working area). Lab's Manager Office is marked as number '1' on our Map.

Possible Loot: A Weapon Box, a single PC Block, a Drawer, and multiple rare items spawns scattered around the office, an M4A1 Weapon spawn on one of the computer desks, and a lootable Safe. The Lab. Green Keycard [Green] spawns on the manager office's reception desk (the desk can be seen as you approach the area, the spawn is located near an opened book, close to the keyboard).

2. Security Office, Arsenal Security Room, and Lab. Security Post

The holy grail of all PMC's (if they have appropriate keys and keycards, of course). The Security Office and its locked areas contain some of the best loot available in the game. If you are after rare items, weapons, ammunition, weapon mods, or meds, there is no other place to find them. However, the keys needed to fully exploit this area are astronomically expensive (Lab. Red Keycard is one of the most expensive items in the game, and the rest of the keys needed here are not cheap either).

To fully explore this area, you will need the following keys:

  • Lab. Red Keycard [Red] that unlocks the Arsenal Security Room (door on the left, behind the corner).
  • Lab. key. Arsenal Storage Room [Lk.ASR] that unlocks the Arsenal Storage Room (the grated-off area inside the Arsenal Security Room).
  • Lab. Violet Keycard [Violet] that unlocks the Laboratory Security Post (door opposite to the entrance).

Location - Room R23 that overlooks the Lab's main reception area (R21) (when you exit the cafeteria (R24), go past the bathrooms (they should be on your right-hand side) and open the first door on the right. The Lab's Security Office, Arsenal Security Room, and Lab Security Post are marked as number '2' on our Map.

Possible Loot:

  • In the Security Office: PC Blocks under tables, medical supplies on the shelf close to the entrance, MP7 Weapon Spawn on one of the desks.
  • In the Arsenal Security Room (Lab. Red Keycard [Red] needed for access): Antique spawns, multiple Weapon spawns (MP5s, M4As), Weapon Mod spawns, Ammunition spawns (including rare ammo, like 7N39), and a possible Folder with Intelligence spawn.
  • In the Arsenal Storage Room (Lab. key. Arsenal Storage Room [Lk.ASR]): multiple rare items (including antiques, bitcoins, and more), Weapon Mod spawns, medical supplies, and a File Cabinet.
  • In the Laboratory Security Post (Lab. Violet Keycard [Violet] needed for entry): two Weapon Crates, some loose money, multiple loose Weapon Mod spawns, possible VPX Flash Storage Module and Military COFDM Wireless Signal Transmitter spawn on the server rack, an M4A1 Weapon Spawn.

3. Sterile Lab Block (Lab's second level)

Laboratory equipped for sterile work. Biotechnological, microbiological, and cell line experiments were carried out here. Because of its previous purpose, the room is filled with laminar chambers (work stations designed for sterile work), microscopes, pipettes, centrifugal separators, incubators, and other lab devices. If you are looking for medical supplies and/or injectors, this is one of the better places you can visit on this map.

Location - On the lab's second level, above the main working area, opposite of the Lab's Manager Office. The Sterile Lab Block is marked as number '3' on our Map.

Possible Loot: Multiple medical loot spawn points on tables and shelves, Portable defibrillator spawns on tables, Adrenaline Injectors and Combat Stimulant Injectors SJ1 TGLabs spawn on shelves and tables, some Weapon Mod spawns on shelves.

Escape From Tarkov Woods Map

4. Cafeteria

The place where the Lab's workers and visitors would come to have their lunch and an afternoon coffee. It is designed like a regular lunch bar with bain-marie food warmers and tables. The Cafeteria overlooks the Lab's Reception area.

Location - Room R24 on the Lab's second floor, adjacent to the lab's main kitchen. Cafeteria overlooks the main reception area (R21). The Cafeteria is marked as number '4' on our Map.

Possible Loot: Lab. Yellow Keycard [Yellow] spawnson a center table near the window that overlooks R21 (Reception), some possible provision spawns scattered around the room.

5. Small Kitchen / Server Office

A small room with some computer desks and Kitchen/Leasure area. Most likely, it was used by the Lab's technical/IT workers. There is a staircase that leads to the Lab's Warehouse (B11) in the back of the room (which means that this is a good place to hide and heal up, as it offers a quick escape route). It is also possible to go straight into the Server Room (B12) from the corridor that leads to this place.

Location - Above the Server Room (B21) on the Lab's second level, the area is accessible from the southern corridor of the Main Working Area (O21) - go through the catwalk above the server room. The Small Kitchen / Server Office is marked as number '5' on our Map.

Possible Loot:

  • In the Kitchen Area: Lab. Key. Testing Area (Weap.) [Lk.TA(w)] spawn on the kitchen counter, by the fern plant.
  • In the Office/work area: Weapon Crate, PC Blocks, UHF RFID Reader spawn on the table closest to the kitchen, and LEDX Skin Transilluminator spawn on the table furthest from the kitchen.
  • In the leisure area: Loose weapon parts spawn on the triangular tables.

6. The second level's Office/Laboratory areas

This is where a large portion of the data collected from the experiments carried out in the Lab was being studied and processed. These rooms are filled with multiple computer work stations, document shelves, and other office-related stuff (both of the rooms look very similar and can be confused with each other is the player doesn't know his way around the lab yet). Some of the shelves in the rooms might still hold items that once belonged to the lab's workers.

Location - The Lab's second level, by the infirmary (Office O23; 6b on our map) and near the Garage's security area (Office O22; 6a on our map). These areas can be easily accessed from the second level's main corridor (western part). The second level's Office/Laboratory areas are marked as numbers '6a and 6b' on our Map.

Possible Loot: In both Offices: multiple PC Blocks under the desks, lootable Jackets, a Safe, loose loot on the Shelves (including rare items). In the O22 Office: possible Lab. Black Keycard [Black] spawn on a computer desk, possible Lab. Key. Manager Office [Lk.MO] spawn next to the powered laptop.

7. The Infirmary level 1 / The Quarantine Area

A Hermetically sealed Quarantine Area, that was probably used as a sickroom in which contagious biological agents (viruses, bacteria, and prions) were tested on living subjects (alternatively, this might just be a regular infirmary in which sick lab workers were isolated and treated, but conspiracy theories are way more interesting, especially when the Terra Group is concerned). The Lab. Blue keycard [Blue] is needed to enter the Quarantine Area (it spawns in Shoreline's Health Resort; Office 112, Office 104, and inside of an ambulance that is parked in front of the Resort).

Note: This is one of the best places, in the game, to stock up on medical supplies.

Location - The Lab's first level, near the Negotiation Room (O13), accessed through a corridor that looks like taken from an epidemic movie. The Infirmary level 1 / The Quarantine Area is marked as number '8' on our Map.

Possible Loot: Multiple loose medical supplies (on beds and on the shelves), a Medbag.

8. The Negotiation Room

At first glance, this room looks just like all other Lab's office areas, but it also holds a leisure area with poufs and a pool table that makes it easy to recognize. Besides the leisure area, the room's layout is rather similar to rooms O23 and O22 on the second level (computer desks, shelves, and other office-related stuff). Some of the shelves in this room might still hold items that once belonged to the lab's workers or people who were invited for negotiations.

Location - The Lab's first level, near the 1st level's Infirmary/Quarantine Zone (G11), adjacent to the main working area (O11). The Negotiation Room is marked as number '8' on our Map.

Possible Loot: Multiple PC Blocks, a Weapon Spawn on the pool table, loose loot on the Shelves (including rare items), and the Lab key. Manager Office [Lk.MO] spawn on the table next to the room's main entrance (on the left-hand side).

Lab

9. The Test Room / Experiment Area

One of the creepiest areas inside the Terra Group's laboratory. This room is filled with various lab equipment and shelves located against the walls, but the thing that makes it disturbing is in its center... the middle of the room is occupied by a glassed-off cell that holds a single hospital bed. Judging by the bloody handprint on the cell door's window, the person that was held inside didn't like it... While the purpose of the Quarantine Area can be debated, this room was definitely used for experiments that involved deadly and highly contagious biological agents. The Lab. Black keycard [Black] is needed to access this area (it spawns in the sterile lab block (G22) on the lab's second level).

Location - Lab's first level, near the 1st level's Infirmary/Quarantine Zone (G11); further along the corridor, locked door on the left, behind the corner. The Test Room / Experiment Area is marked as number '9' on our Map.

Possible Loot: Some loose medical items can spawn on shelves that stand against the room's walls, and one Medcase can be found in one of the room's corners.

Note: Loot-wise, this room is very disappointing, but it is a cool area to explore nevertheless.

10. Lab's Main Working Area / Open Area

As the name suggests, this is where most of the experiments were carried out by the lab's workers. The area is filled with laboratory work stations, scientific equipment, computers, high-tech devices, chemicals, document shelves, and other lab-related stuff. Despite being called the 'Open Area' there is quite a lot cover here (just don't count on ply wood separators, between work stations, to stop a well-aimed bullet). If you are looking for loot, this is where you will find a lot of it, more than you can carry in fact.

This area also contains the enclosed Weapon Testing Area that requires the Lab. key. Testing area (weap.) for access (the key spawns in room R15 on a stool, and on the kitchen counter in the room above Server (number 5 on our list)). Inside the testing area, there are multiple weapon racks and practice targets.

Location - The big open room in the middle of the Lab's first level, behind the Reception (R11). Lab's Main Working Area / Open Area is marked as number '10' on our Map.

Possible Loot:

  • Main part: Many lootable PC Blocks, loose technological loot spawns on the tables (including multiple spawns of Military COFDM Wireless Signal Transmitter (SG-C10) - one also spawns behind the foil dome), 4 LEDX Skin Transilluminator spawns on barrels in the foil dome (orange/golden dome with a spilled toxic waste barrel), Lab. Black Keycard [Yeellow] spawn on the reception desk/work station opposite of the dome, multiple medical/stimulant spawns on the tables all across the area, and rare loot/jewelry spawns on document shelves.
  • Weapon Testing Area: Weapon spawns on the weapon rack, multiple weapon mods on the table, and two Weapon Boxes by the opposite walls.

11. The Lecture Room / Auditorium

A regular, university-esk, lecture hall. During the good-old-days of the facility, science Conferences, aimed at presenting the newest experiment results and breakthroughs made in the lab, were regularly held here. Now, it lays empty and all that remains are some abandoned laptops, audio-video equipment, notebooks, and other stuff left here after the last ever lecture.

Location - The Lab's first level, accessible through the Reception room (R11). The Lecture Room / Auditorium is marked as number '11' on our Map.

Possible Loot: Loose Weapon spawn in the back of the room (on one of the desks in the last row), UHF RFID Reader and spawn on the lecturer's table (by the screen), and some possible loose loot spawns on the audience tables.

12. Lab's Reception Area

The Lab's main waiting room/reception. This is where the lab's visitors would wait for their tours/lectures/audiences/job interviews. It was designed to make waiting pleasant and there are still live plants growing in flower tubs between benches. Unlike the main working area, Reception does not offer too much cover, so you shouldn't hang around here for too long (especially considering that there are Scav Raider spawns around). Lab's main parts on both the first and second floors can be easily accessed through the Reception area.

Location - The Lab's first level, adjacent to the main working area. Lab's Reception Area is marked as number '12' on our Map.

Possible Loot: Tetris, computer parts, and VPX Flash Storage Module spawn by the entrance to the Lecture Room (R16), loose loot on tables and benches.

Spawns and Extractions

Detailed Extraction/Spawn map of The Lab coming soon!

Spawns

Coming Soon!

Tarkov The Lab Map

Extractions

Coming Soon!

Raid Strategy

The Lab Map - All EXFIL Locations + Where To Activate ...

Coming soon!

END NOTE

Escape of Tarkov is a tough game with a steep learning curve. This is why we have decided to aim this guide at new players who tend to struggle with their first Raids and help them learn about different maps that the game has to offer.

We hope that you have found this guide useful and informative. If we have missed an important piece of information, please let us know! Also, we will be happy to receive constructive criticism that will help us improve our future work so leave your suggestions in the comments section below.

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